Bomb Guy
So after having Pico-8 for about a year and toying about not really getting anywhere, I finally decided I needed a simple project to be able to learn how to code for it (or code in general, I've been trying to learn Processing as well but that's not going too well lol). This came after I was browsing splore for a while, and checking out carts online, looking at how other people were putting together their games.
The is built on a multi-state system I found on the wiki, a cart I found on splore called RP 0.1 by Paperdo which helped me wrap my head around tables and figure out collision, and a tutorial on DocRobs (http://gamedev.docrobs.co.uk/creating-objects-in-pico-8-using-tables-to-imitate-...) that helped me understand how to use tables for multiple entities. Also the wiki in general, because wow that's a life saver.
All in all, after I decided I wanted to do the project, it took me around a week to get this made. I think I want to work on it further and refine the game.
If I do, it would probably include:
figuring out a way to move by 1 pixel without the collision being too obtuse to move around properly.
Getting a specific amount of enemies to spawn randomly without them clogging up the top half of the maze.
Enhancing the AI so they move in mostly predictable ways.
Nicer graphics instead of random blobs.
Levels, and different maze designs.
The enemies may move once a second and you win by killing all the enemies. Currently a random amount spawn each game.
Comments
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Fun!
Thanks! :)